Trello is a collaboration tool that organizes your projects into boards. In one glance, Trello tells you what's being worked on, who's working on what, and where something is in a process.Create an Account
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What will Trello do for you?
All your projects, all your tasks, all of your team--organized, accounted for, and easily visible at a glance. New users instantly understand the list and card metaphor, and can be working on Trello within minutes.
A board is a just a collection of lists (and lists hold the cards). You’ll probably want a board for each project you’re working on. You can add and start using a new board in seconds. You can glance at a board and get a handle on the status of any project.
Lists can be just simple lists, but they are most powerful when they represent a stage in a process. Simply drag your lists into place to represent your workflow. Move a card from one list to the next to show your progress.
Cards are tasks. You make a card to track something you or your team needs to get done. You can add attachments, embed video, assign users, add due dates, make checklists, or you can just add your card to a board with no fuss and no overhead, and know exactly what work needs to get done.
Trello instantly updates. No refreshing is ever required, and everyone on the team sees all updates and actions immediately. Try it!
You have control over board permissions. You can make a board that your company and team can see, or you can restrict it to specific people. You can invite your whole company with one invite, or you can supply a list of emails. Either way, adding lots of people to your or your organization’s boards is simple.
Trello works on everything! It’s web based and made to go mobile if you need to. Nothing to install. Nothing to update. Just go to Trello.
You won’t miss a thing. Trello lets you know when you receive lavish praise in the comments, when someone does something to a card you’re assigned to, or sends you a board invite. With the updates column you can see exactly what’s happening on the board as it is happening.
Make a public board and let your customers see your roadmap or your current priorities. Allow public commenting and voting, making it perfect for new feature requests, or to decide amongst your friends where to take your next vacation.
Everything in Trello is secure. All traffic runs over SSL which encrypts all of your traffic. Trello is backed up hourly, so you’re in no danger of losing important lists or tasks.
Upload attachments, embed video, add images, Twitter previews, and so on.
If you need to get someone else’s attention, just address them like “@bob” and they will get a notification.
You'll likely customize your board to your workflow, but here are some potential starting points.
Use Trello to organize a wedding, hiking trip, or tropical vacation. Keep track of supplies, florists, hotels, photographers, venues, rental cars, or DJs. See what's been booked and what's been confirmed. Invite fellow organizers and participants and keep them in the loop.
Lists: Researching, Booked, Confirmed
Get the big picture. See whether a feature is just starting to be designed or about to be shipped. Work privately on your stealth start-up, or make a board public and let users vote and comment on features.
Lists: Ideas, Design, Development, Implemented, Live
Ditch your scattered notebooks, sticky notes, and text files. Use Trello for keeping track of grocery items, errands, or house work.
Lists: To Do, Doing, Done
Assign writers to story leads. Keep track of research files like press releases. Comment and discuss writing. See what's ready to be published and what's breaking.
Lists: Lead, Research, Writing, Editing, Published
The hiring process is can be long and difficult to manage. Keep track of whether candidates have received a phone screen or an interview, assign team members to do an interview, and discuss potential employees.
Lists: Resume, Phone Screen, Interview, Decision
Manage clients and engagements. Upload wireframes, reports, and reviews.
Lists: Leads, Communicated, In Progress, Review, Complete
Quickly visualize every section of your sales pipeline. See who is managing what accounts and how far along they are.
Respond to customer inquiries by referring to your organization's boards. Organize customer inquiries and calls. Schedule engagements, assign team members, and keep everybody up to date on progress.
Wednesday, July 27, 2011 | 10:00 AM
Oct 28th 2010
THE first round is over and 32 of the world’s best professional computer-game players are through to the next stage of the Global Starcraft 2 League being played in Seoul, South Korea. Over the next two weeks the players, including the reigning champion, Kim Won-ki (better known by his online moniker “FruitDealer”), will marshal their armies, ponder their strategies and crush their foes. The finalists will play in front of an audience of thousands (and hundreds of thousands more online) for an $87,000 first prize and the respect due the best Starcraft 2 player on the planet.
This is e-sports, or professional computer-gaming, at its highest level. Just like football or baseball, computer games can be played competitively and in front of paying spectators. South Korea, where the original Starcraft game was released in 1998, is the spiritual home of e-sports.
South Korean fans watch games broadcast on cable television and the players are celebrities. Teams flush with sponsorship money pay stars salaries on top of their prize money. (One player, Lee Yoon-Yeol, aka “Nada”, is rumoured to earn around $200,000 a year; a journeyman player might make $20,000). Now Activision Blizzard, the California-based company that developed the Starcraft games, is keen to spread the popularity of e-sports in the West.
Will it work? Professional computer-gaming in the West has been around for several years, with outfits like the Electronic Sports League in Europe and Major League Gaming in America. But it has never taken off to the extent that it has in South Korea. Activision Blizzard thinks that will change as faster broadband makes it easier to broadcast games over the internet. The company designed Starcraft 2 with spectators in mind and has flown famous Korean players to America to play an exhibition match. GomTV, the Korean firm that runs the league, is providing English commentary on games and it has opened the tournament to any non-Korean player that can manage to qualify.
Advertisers are attracted by the ability of e-sports to target an audience with plenty of spending money; Sony Ericsson is sponsoring the tournament in Seoul. The average American gamer is in his 30s and well-educated. With sponsorship comes the money necessary to attract players to pursue computer gaming as a career, says Sean Plott (better known as “Day”), an American player-turned-commentator. Intel recently sponsored a European tournament with a $15,000 prize pool. Perhaps the biggest obstacle to exporting e-sports to the West is a lingering belief that playing computer games is not a proper job—an idea that would no doubt sound familiar to pioneers of professional sports from tennis to snooker.